After all, I’m not exactly familiar with CRPGs and the amount of freedom and role-playing immersion that would come with it. Going into Divinity, I wasn’t quite sure how I’d feel about the game. Players are never given any sort of direction on how they can tackle the main quests, and the game wants you to figure it out on your own, but that’s only because there are so many ways to handle different situations. Its maps are massive with a multitude of side quests and NPCs to discover. Maybe it was when I unintentionally got my custom elf character, Edea, to hit on the rugged wayfarer Ifan by asking if he got lonely while traveling, and the game’s snarky narrator informed me that Ifan looked away, with an uncharacteristic blush on his face.ĭivinity: Original Sin 2 is the gift that keeps on giving. Or maybe it was when I learned that I could teleport my enemies into a pit of poison and fire over and over again. Perhaps it was when I found out that the Pet Pal talent could let me talk to animals, and the dogs I found in the dungeon started going nuts with excitement when I showed them a red ball. I can’t really pinpoint the exact moment I began to fall in love with Divinity: Original Sin 2.
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